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CVE-2020-6016

Reference to the description:

https://nvd.nist.gov/vuln/detail/CVE-2020-6016

Description:
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Last updated date:
10/21/2022
Type:
exploit
Confidence:
HIGH
Date of publishing:
10/21/2022
Reference url to background

https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/

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